The Walt Disney Company
Introduction
The Walt Disney Company has been a staple brand and icon in many of our childhoods, from delivering laughter and tears it has evoked emotions in us all exceeding boundaries. The multi-international brand has acquired a diverse portfolio over the years expanding their creativity in the last 98 years since operating.
The Walt Disney Company was established almost a century ago in California by brothers Walt and Roy O. Disney. The two brothers came to Hollywood with big ideas originally going by the name 'Disney Brothers Cartoon Studio' but later settling for Walt Disney Studio by Roy's suggestion.
The entertainment giant has dominated the animation industry for a long time being respected and named one of the best in its categories and a leader for the future of animation. This explainer will go into detail of the inner workings of Disney’s business approach and how they have become a household name we all know and love today.
A SWOT Analysis into Disney
To help us gain a general overview of Disney’s current state, we must conduct a SWOT analysis to applaud the brand for its positives while also understanding the negatives and opportunities for growth.
Strengths
A prominent strength the company has neutered since its birth is their brand image and presence. Their logo is instantly recognisable, and its name has always generated positive reception from the media and from the public, aiming to inspire and bring joy to children and families with entertainment experiences. Disney have a strong reputation to constantly defend as being the best, this position was reinforced with the company acquisition of reputed companies like 21st Century Fox and Marvel Entertainment (Johnston, 2021). By taking in other household names the company has acquired resources far beyond their own, as well as rights to creative content that can last for a lifetime. The business has always achieved an appropriate free cash flow for an enterprise their size, enabling them to continuously invest in high-quality and high-budget projects to keep demand and consumers happy. Disney’s annual cash flow for 2020 was $3.594B a great 224.37% increase from the previous year (macrotrends, n.d.).
Weaknesses
Weakness is the next category to be addressed in the SWOT analysis. In recent years a noticeable weakness that has emerged within the media giant is poor financial planning and decisions. In 2018, Disney had made investments into the Hulu platform as well as BAMTech and their streaming technology, Disney lost $1 billion in equity investments combined (Sherman, 2019). This is a lot of money lost just in streaming an area in which Disney has targeted to be their next big thing with their own platform Disney+. During the time, streaming was seen as a financial risk to take as analyst suspected that it is unlikely to make big money, as costs on providing content will outweigh the advantages. This was soon proven wrong of course with today’s current events involving the pandemic which we shall discuss later.
Opportunities
An area of opportunity for Disney to progress further is to invest more into technological innovation. Currently Disney have announced that they are in the works of introducing the metaverse to its business joining Zuckerberg and Microsoft. The metaverse is a new niche concept that aims to blend the physical and digital worlds where we can interact virtually. Cutting edge technology isn’t new territory for Disney, their iconic mascot Mickey Mouse was used in a small animation tilted ‘Steamboat Willie’ and has a landmark in animation as the first to use synchronised sound. Breaking the ground for storytelling and leaving silent films behind. Disney want to incorporate this new tech in their theme park attractions with a combination of wearable devices and mobile phone features. This advancement could be promising for Disney parks as they have generated $20.3 billion in 2018, the highest revenue in over 10 years (Statista Research Department, 2021). With all the pandemic has shown us going digital and investing in technology is the right move especially for a company like Disney to create happiness and deliver that to as many consumers as they can.
Threats
The entertainment industry is a competitive hostile environment as business fight over the attention of its customers more than anything. Within Disney’s main segments they face high degrees of competition, such as their broadcasting division against Fox and CBS and in a bidding war with Comcast for 21st Century Fox which they won barley. Competition is always good as it pushes and inspire businesses to constantly improve quality of goods and services, but with a diverse business like Disney it can cause imbalance and lead to reckless decisions.
Disney's current challenges
Covid-19 Pandemic
As highlighted in their 2020 annual report Disney took a great hit and suffered major losses due to the current Covid-19 pandemic. Disney goods and services that relied heavily on physical presence were badly hit by the world shutting down.
Theme parks were closed or saw a significant reduction in capacity, along with cruise ship journeys, guided tours and stage performances were all suspended until further notice. They suffered a $1.4 billion loss to profits in the first three months of 2020 to closed parks and attractions, cancelled movie releases and reduced ad sales.
However, since Disney+ had just launched they were able to move cinema releases that were cancelled onto the streaming service, the long-awaited live action ‘Mulan’ movie was scheduled to be released March 2020 during the pandemic taking full effect. Disney turned this into a money-making opportunity by releasing it on Disney+ but under a premium access option, allowing current members to pay $30 (Cohen, 2020) if they wanted a quick access before it was available to all members. Although this couldn’t replace box office revenue it gave users the experience of a virtual ticket to watch at the comfort of your home instead of a traditional theatre.
However, this strategy did not work as smoothly with other releases. Disney were facing a lawsuit brought down by Marvel actress Scarlett Johansson over the handling of the ‘Black Widow’ release. Disney offered the premium access option to the 2021 movie while it was still showing in cinemas, Johansson claimed she was deprived of potential earnings (BBC, 2021).
This issue was later settled and both parties agreed that no hard feelings were left and business as usual will continue, this may reflect badly on Disney as potential talent in the future might avoid working with them.
The Strategy Behind Disney
A household name like Disney needs to have a strong strategy in place that can go against its competitors to keep them at arms lengths and defend their position in the market. Disney has adopted the vertical integration strategy to do this.
What is Vertical Integration?
There are two types of competitive strategies that a business can use to strengthen their position in the market among its competitors, horizonal and vertical. Vertical integration can be understood as a company acquiring business within the same chain of production and distribution as its own (Tarver, 2021)
The term is understood best by applying it to the value chain model created by well known American academic Michael Porter. The value chain is a set of activities an organization carries out to create value for its customers, for example, raw materials that are put through stages of production to create a product of value at the end of the cycle.
In the context of Disney and all things media we first start with creating content (storylines, programmes etc.), moving that content to be assembled into a product (TV series, movies etc) and then the finished product can be distributed (DVDs, streaming services etc).
Disney and the Vertical Integration Strategy
Disney have applied the vertical integration strategy to their business for a long time, and this strategy become stronger as they acquired more family entertainment services such as ABC which came along with its ESPN cable service in 1996 for $19 billion (Lakritz, 2020).
This strategic move put them in the lead among its competitors as The Walt Disney Company was the first media company with a position in four systems of distribution: cable tv, filmed entertainment, broadcasting, and telephone through its relationship with regional phone companies (Fabrikant, 1995).
This strategy reinforces Disney’s competitive approach to the market. By conquering this area of the vertical supply chain was a big step for Disney and left a lot of competition behind, as they were limited to fewer outlets for their content and opportunities for consumer attention. Competitor’s media goods had no value without a distribution pipeline.
Disney and Pixar's relationship
The Strategic Alliance
Over the last 25 years Pixar has engraved itself into the Disney name making it impossible to imagine the brand without iconic characters like Woody, Nemo and Lightning McQueen. Their relationship began with a deal to make “to make and distribute at least one computer-generated animated movie.” and Toy Story (1995) was born out of this agreement claiming to be the first computer-generated film and Pixar’s name was spread all over the world (Wasko, 2020).
Receiving universally positive reviews coming at $192 million at the domestic box office and then $358 million worldwide, becoming the first to achieve an Oscar nomination for an animated film. The relationship was carried on further with an agreement of producing five movies across 10 years together, this arrangement resulted in many successful films during that decade. Gradually Pixar’s stories and characters made crossovers to Disney’s layered Multiverse, being a clear indication that Pixar was a valued asset that Disney needed.
Disney were falling behind with how they created content and needed to try a different creative approach, the stories were there but the execution and production was lacking. Former CEO Robert Iger (2005-2020) had specific objectives in mind on how to take Disney further one being to invest and dedicate time into creating high-quality content (Wasko, 2020, p. 69).
Pixar was ahead with their technology what would become of Disney if they failed to make great animation? Iger fought for Pixar acquiring the studio for $7.2 billion, Pixar was daring and weren’t afraid to take risks this culture and mindset changed Disney Animation from within.
This bond between Disney and Pixar is an example of horizontal integration. This strategy is defined when two firms in the same stage of the supply chain or are similar in business combine forces (Doyle, 2013). This allowed Disney to open its resources to be shared and used to create content that would benefit both brands, gaining economies of scale and reputation.
Vertical integration has centred Disney at the heart of the conversation on production and distribution in media, divide and conquer was the aim and Disney achieved this with their impressive portfolio of brands collected over the years.
Though vertical integration Disney showed a film and moving pictures should not be limited to that single form but can be extended and reach various industries within the media and entertainment field.
We can apply this to the 2013 animated film ‘Frozen’ which ranks within the top five highest grossing animated films of all time making $1.282 billion in the worldwide box office. At the time of its release ‘Frozen’ exceeded expectations and become the fifth biggest film in box office history, not just the animation category winning two Oscars in that movie season (BBC, 2014).
In Disney’s 2014 annual report the holiday season was profitable period for the brand during the release of this movie, as merchandise of the Elsa doll alone had generated $26 million in retail in the US and continued to grow in the new fiscal year (The Walt Disney Company, 2014). The movie gained worldwide attention for its title track ‘Let It Go’ sung by actress Idina Menzel topped first in the Billboard album chart, selling out the previous year’s top title it was among A-list performers such as Beyonce and Katy Perry (Peoples, 2014). Disney have room to mix freely between different forms of media to satisfy their consumers as the content they produce and distribute can be moulded to fit different markets.
What do we understand to be Disney's core business?
At the heart of The Walt Disney Company their core business is media and entertainment. Walt Disney built his dream on creating content that is to be enjoyed and loved and that has carried on to this day. Disney is a diversified global entertainment company that faces many competitors from different markets including Comcast Corp., Sony, Appl Inc. and SeaWorld Entertainment Inc. They have managed to get ahead of this competition with its new addition of digital content streaming, making it possible for consumers to experiences a wide range of media all at once. Disney accumulated a revenue of $50.87 billion in this segment which marked a significant increase from 2009 at $16.21 billion (Stoll, 2021).
Disney's Competition
We have clearly seen why Disney is a force to be reckoned with and a company this strong will have competitors that want to replace Disney in the spotlight. It’s hard to go against Disney head-to-head when it has a fiercely loyal customer base and the advantages of big named brands under its belt. It has more resources than other studios and companies will ever imagine acquiring. Disney has stepped into new territory with Disney+ their own version of what Netflix and Amazon prime video has given us, they’re late to the game but the numbers speak for themselves. The streaming services is equipped with 11,700 episodes and 700 movies from the company’s extensive library (The Walt Disney Company, 2020) which will be able to satisfy 50 million of its subscribes that joined in just five months after the launch. It took Netflix seven years to reach 160 million having moved from DVD rental to streaming in 2006 (Sweney, 2020). Disney is set to dethrone Netflix by 2024 as the world’s biggest video streaming provider.
What's Next?
With no clear indication of the Covid-19 pandemic ending and with countries at different places in their covid plans it’s hard to see a clear pathway for many businesses to move forward, the approach is to be cautious as things are unpredictable. One thing is for sure is that Disney will direct all attention and resources into streaming as the pandemic has given this new area time to reach its full potential
An area Disney could invest more time into is video games. In the past Disney have tried venturing deeper into this market but have failed subsequently purchasing and closing at least six gaming studios. Disney have found success in mobile gaming with iOS and Android based systems with the Marvel Universe game ‘Marvel Strike Force’ brought in $90.5 million in revenue. However, they are missing out in the bigger gaming business with PlayStation and PC and outsourcing these iconic characters to other companies.
Disney have a strong aversion to risk and need a push to make the investment, former Disney Interactive senior Alex Seropian says, "Disney is very buttoned up, financially, to an extent that was surprising to me," (Gilbert, 2016). Currently, Disney have found success with two games in particular: ‘Marvel’s Spider-Man” in 2018 and “Star Wars Jedi: Fallen Order” in 2019. Each game made around $1 billion in sales, and these two works were outsourced by established studios Insomniac and Respawn Entertainment (Gilbert, 2020). This is the potential Disney are missing out on, Disney knows movies, but it doesn’t know games so the future could be bright for them in gaming if they keep this plan to license instead of publishing and one day move in-house or acquire gaming studios for the future.
BBC, 2014. Entertainment & Arts: Frozen becomes fifth-biggest film in box office history. [Online]
Available at: https://www.bbc.co.uk/news/entertainment-arts-27585310
[Accessed 6 December 2021].
BBC, 2021. Black Widow: Disney and Scarlett Johansson settle lawsuit. [Online]
Available at: https://www.bbc.co.uk/news/business-58757748
[Accessed 8 December 2021].
Cohen, S., 2020. Disney Plus Premier Access lets subscribers buy new movies while they're still in theaters. [Online]
Available at: https://www.businessinsider.com/disney-plus-premiere-access?r=US&IR=T
[Accessed 8 November 2021].
Doyle, G., 2013. Chapter 3: Corporate Growth and Concentration Strategies. 2nd ed. London: SAGE Publications Ltd.
Fabrikant, G., 1995. THE MEDIA BUSINESS: THE MERGER; WALT DISNEY TO ACQUIRE ABC IN $19 BILLION DEAL TO BUILD A GIANT FOR ENTERTAINMENT. [Online]
Available at: https://www.nytimes.com/1995/08/01/business/media-business-merger-walt-disney-acquire-abc-19-billion-deal-build-giant-for.html
[Accessed 6 12 2021].
Gilbert, B., 2016. Disney just shut down a huge project that was supposed to be worth billions — insiders reveal what went wrong. [Online]
Available at: https://www.businessinsider.com/inside-disneys-messy-video-game-business-2016-5?r=US&IR=T
[Accessed 4 December 2021].
Gilbert, B., 2020. Disney is finally finding success in video games after years of failures, and it's largely due to letting go of control. [Online]
Available at: https://www.businessinsider.com/disney-finally-finds-success-in-video-games-avengers-star-wars-2020-2?r=US&IR=T
[Accessed 4 December 2021].
The Walt Disney Company, 2014. Fiscal Year 2014 Annual Financial Report And Shareholder Letter, s.l.: The Walt Disney Company.
The Walt Disney Company, 2020. Fiscal Year 2020 Annual Financial Report, s.l.: The Walt Disney Company.
Wasko, J., 2020. Understanding Disney. 2 ed. s.l.:Policy Press.
History.com Editors, 2009. Production begins on “Toy Story”. [Online]
Available at: https://www.history.com/this-day-in-history/production-begins-on-toy-story#:~:text=Released%20in%20November%201995%2C%20Toy,office%20and%20%24358%20million%20worldwide.
[Accessed 22 November 2021].
Johnston, M., 2021. 7 Companies Owned by Disney. [Online]
Available at: https://www.investopedia.com/articles/markets/102915/top-5-companies-owned-disney.asp
[Accessed 28 11 2021].
Lakritz, T., 2020. 14 companies you didn't realize Disney owns. [Online]
Available at: https://www.insider.com/companies-disney-owns
[Accessed 25 11 2021].
macrotrends, n.d. Disney Free Cash Flow 2006-2021 | DIS. [Online]
Available at: https://www.macrotrends.net/stocks/charts/DIS/disney/free-cash-flow
[Accessed 28 11 2020].
Peoples, G., 2014. The Sales Domination of ‘Frozen,’ In One Chart. [Online]
Available at: https://www.billboard.com/music/music-news/the-sales-domination-of-frozen-in-one-chart-6165416/
[Accessed 5 December 2021].
Sherman, A., 2019. Disney is already losing over $1 billion in streaming, and its Netflix competitor has yet to launch. [Online]
Available at: https://www.cnbc.com/2019/01/18/disneys-streaming-efforts-are-already-losing-more-than-1-billion-and-they-havent-really-even-started.html
[Accessed 28 11 2021].
Statista Research Deparment, 2021. Revenue of Walt Disney's parks and resorts segment worldwide 2008-2018. [Online]
Available at: https://www.statista.com/statistics/193221/revenue-of-walt-disneys-parks-and-resorts-since-2008/
[Accessed 5 November 2021].
Stoll, J., 2021. Revenue of the Walt Disney Company in 2021, by operating segment. [Online]
Available at: https://www.statista.com/statistics/193140/revenue-of-the-walt-disney-company-by-operating-segment/
[Accessed 3 December 2021].
Sweney, M., 2020. Disney’s Netflix rival doubles subscriptions in Covid-19 lockdown. [Online]
Available at: https://www.theguardian.com/media/2020/apr/09/disney-netflix-rival-doubles-subscriptions-in-virus-lockdown
[Accessed 8 December 2021].
Tarver, E., 2021. Horizontal vs. Vertical Integration: What's the Difference?. [Online]
Available at: https://www.investopedia.com/ask/answers/051315/what-difference-between-horizontal-integration-and-vertical-integration.asp
[Accessed 6 11 2021].